About This Book
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
Oh wow, where do I start with this book on vulkan? Refreshing. Each chapter felt like chatting with a really smart friend. I loved how it mixed serious insight with friendly storytelling. Definitely recommending this to a few people already.
In the academic study of graphics, this volume stands out as Rigorously argued. Key themes are examined with clarity and depth. Methodology is sound and consistently applied. An essential reference for serious scholars in the discipline. The author demonstrates a profound understanding of the subject matter. This work bridges a critical gap in the existing literature. It deserves a prominent place in academic libraries.
Dove into this one on graphics and didn’t regret it. Laid-back. The writer doesn’t overdo it—just solid points and good flow. The vibe is relaxed but still makes you think. Honestly, I’d bring this on a weekend trip. Nice little break from heavier stuff.
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