Real-Time Ray-Tracing with Vulkan for the Impatient

Real-Time Ray-Tracing with Vulkan for the Impatient

Various Authors March 1, 2024 Books, Computers & Technology, Games & Strategy Guides 979-8883360830
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About This Book

The Vulkan Ray-tracing API is the industry's first open, cross-vendor standard for enabling portable ray-tracing acceleration across diverse platforms. It's a powerful technology that can be used to create stunning visuals and effects in real-time, while becoming increasingly popular among developers and the game industry. Learning the Vulcan Ray-tracing extension provides numerous benefits rangingfrom improved visuals to increased efficiency capabilities and creative freedom. For anyone lookingget ahead in computer graphics or simply wants to explore something new then it's definitely worthinvesting some time into understanding how utilize this amazing toolset properly. This text uses a bottom up approach to teaching Ray-tracing, allowing readers to learn by doing rather than just studying theory or concepts alone. This type of hands-on approach helps readers gain a practical understanding much faster as they can test their understanding while working through activities and problems which leads them towards mastering the skills quicker compared to traditional methods (such as passively watching). Furthermore, by allowing readers direct access to simplified code examples, they are able to get started quickly which would otherwise take longer if they had no direct access to a code base (or a wrapper framework which hides away lots of what's happening at the surface of the API). While the creation of ray-tracing acceleration structures and pipelines using Vulkan can be complex and daunting, we take readers through the process using minimlistic cases so they're able to find their feet. The code demos are self-contained and written using the API directly (no dependencies on external frameworks or libraries). Once readers have got their feet and know what's happening, it should be straightforward for them to continue to extend and widen their understanding - by adding further features and libraries (e.g., loading geometry, helper classes, editors and optimization tools). • Understand the core principles of the Vulkan API • Familiarize yourself with the Vulkan Ray-Tracing Extension • Ground yourself with Vulkan Ray-Tracing Pipeline • Create ray-tracing applications using Vulkan • Use and understand application/shader communication/data transfers • Learn about the Ray-Tracing GLSL shader language modifications to support the extension

Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.

Key Features

  • Comprehensive coverage of Books concepts
  • Practical examples and real-world applications
  • Step-by-step tutorials and exercises
  • Written by industry experts
  • Companion website with additional resources

Book Statistics

Rating: 4.2
Reviews: 79
Pages: 491
Language: English
Sales Rank: #552
Popularity: 77%

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Customer Reviews

Parker Miller
Parker Miller
Technical Writer at MIT
This scholarly exploration of vulkan proves to be Thought-provoking. The author demonstrates a profound understanding of the subject matter. An essential reference for serious scholars in the discipline. Methodology is sound and consistently applied. Key themes are examined with clarity and depth. This work bridges a critical gap in the existing literature. I would highly recommend this book to both students and established professionals.
Phoenix Davis
Phoenix Davis
Product Manager at Amazon
As a researcher in the field of ray-tracing, I found this work to be Thought-provoking. An essential reference for serious scholars in the discipline. I would highly recommend this book to both students and established professionals.
Morgan King
Morgan King
Innovation Strategist at TechCorp
Oh wow, where do I start with this book on ray-tracing? Surprisingly insightful. It somehow made me laugh and think at the same time. Each chapter felt like chatting with a really smart friend. The tone was super inviting without dumbing things down. I loved how it mixed serious insight with friendly storytelling. Give it a try—you might just love it too!
See All Reviews (715)

Community Discussions

Dakota Wright
Dakota Wright
June 23, 2025
This book is brilliant! I especially loved the part about the author's insights.
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Hayden Adams
Hayden Adams
June 26, 2025
This book is a must-read! I especially loved the part about the technical details.
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Dakota Wright
Dakota Wright
July 3, 2025
This book is fantastic! I especially loved the part about the real-world applications.
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Dakota Allen
Dakota Allen
July 19, 2025
This book is a must-read! I especially loved the part about the technical details.
Reply
Parker Baker
Parker Baker
June 30, 2025
This book is brilliant! I especially loved the part about the clear explanations.
Reply
Kendall Allen
Kendall Allen
June 30, 2025
This book is fantastic! I especially loved the part about the practical examples.
Reply
Tatum Smith
Tatum Smith
June 27, 2025
This book is brilliant! I especially loved the part about the practical examples.
Reply
Parker Allen
Parker Allen
June 23, 2025
This book is amazing! I especially loved the part about the practical examples.
Reply
Jordan Scott
Jordan Scott
July 15, 2025
This book is amazing! I especially loved the part about the real-world applications.
Reply
Casey Roberts
Casey Roberts
July 7, 2025
This book is amazing! I especially loved the part about the practical examples.
Reply

Get Your Copy Today

Real-Time Ray-Tracing with Vulkan for the Impatient
4.5 (811 reviews)
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Book Details

  • Publisher: Independently published
  • Publication Date: March 1, 2024
  • Language: English
  • ISBN-10: 979-888336
  • ISBN-13: 979-8883360830
  • Pages: 336
  • Dimensions: 9 x 0.8 x 7.5 inches
  • Weight: 2.9 pounds