About This Book
DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It introduces readers to the fundamentals of graphics pipelines, rendering, ray tracing, and compute workflows, while providing practical examples and optimizations for real-world projects.
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
This book changed my perspective on Game Development. Eye-opening. This is the kind of book that stays with you long after finishing. Each chapter was a revelation. Everyone should read this at least once.
In the academic study of Graphics Pipeline, this volume stands out as Meticulously researched. The author demonstrates a profound understanding of the subject matter. This work bridges a critical gap in the existing literature. An essential reference for serious scholars in the discipline. I would highly recommend this book to both students and established professionals.
This scholarly exploration of Shader Development proves to be Thought-provoking. Methodology is sound and consistently applied. The author demonstrates a profound understanding of the subject matter. This work bridges a critical gap in the existing literature. An essential reference for serious scholars in the discipline. Key themes are examined with clarity and depth. It deserves a prominent place in academic libraries.
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