About This Book
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
A beautiful dive into the world of vulkan. Life-changing. This is the kind of book that stays with you long after finishing. I couldn’t stop reading once I started. The writing style is warm and engaging. Everyone should read this at least once.
I had such a great time reading this one! It's all about vulkan, and - Uplifting. It somehow made me laugh and think at the same time. Each chapter felt like chatting with a really smart friend. I loved how it mixed serious insight with friendly storytelling. The tone was super inviting without dumbing things down. Give it a try—you might just love it too!
In the academic study of graphics, this volume stands out as Meticulously researched. An essential reference for serious scholars in the discipline. It deserves a prominent place in academic libraries.
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